Journal of Siberian Federal University. Humanities & Social Sciences / The Problem of Local in Cyberspace: The Phenomenon of “Siberian” Video Games and Digital Art

Full text (.pdf)
Issue
Journal of Siberian Federal University. Humanities & Social Sciences. 2025 18 (9)
Authors
Ermakov, Tikhon K.; Degtyarenko, Ksenia A.
Contact information
Ermakov, Tikhon K. : Siberian Federal University Krasnoyarsk, Russian Federation; ; Degtyarenko, Ksenia A. : Siberia Federal University Krasnoyarsk, Russian Federation;
Keywords
NFT; Siberia; video game; digital art; NFT; technofeudalism
Abstract

Modern creative industries are actively transforming under the influence of new channels and technologies for transmitting information. Changes in the economic system also lead to changes in the principles of functioning of art markets and other systems for distributing works of contemporary art. One aspect of this transformation is a rethinking of the logic of the relationship between the local and the global, which requires new principles for linking individual identities and global trends. Considering this connection using the example of the relationship of Siberian video games and digital art with the global system of creative industries, we can draw the following significant conclusions. Video games at the present stage practically do not demonstrate their connections with specific regions either at the level of discourse about themselves or through the representative level of the work itself. Secondly, digital art is more closely connected with the place of its origin, more willingly demonstrating local features and striving to create alternative distribution platforms. It is the formation of new networks for distributing products of local creative industries that can be considered a new form of creating and maintaining local identities in the modern socio-cultural space, in particular, in the transforming cyberspace

Pages
1847–1855
EDN
DIHOQU
Paper at repository of SibFU
https://elib.sfu-kras.ru/handle/2311/157346

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